Strcat(moduleFilename, " -notools -StartMatEd -maxInactiveFPS 2") Make sure to add -productionMode 0 to the command line of other editor like applications. Then creating a shortcut to the assetmanager with -productionMode 0 since it can't run in production mode To edit item stats you have to look in the C:\Cryptic\Data\def files and change stuff there then remake bins.īut I got the editor working at least as far as getting it to display (haven't tried further):Ĭommenting this line (I am too lazy to figure out what it means)Īlthough I am guessing that the program cannot change to the directory that srcdir contains and it might be making the editor usable.Īnd in the same file removing something from a line to make it look like this:ĪUTO_STARTUP(AssetManager) ASTRT_DEPS(GraphicsLib, WorldLib, UILib, WorldLibZone) but the outfit will not save! This is because Cryptic had "fixed" this feature by the time this version came out. Costumecreator.Setspecies will allow for gorn/saurian/ferengi parts, as well as cross-faction equipping. The Command Costumecreator.Setslottype 66 will allow for mix and match of outfit types. this should help with finding Maco/Omegaforce or Aegis gear internal names while talking to the NPCs. but Setspecies doesn't work even though I've gotten TR:Unrestricted.Īfter Enabling Accesslevel 9, the "debugitem" command will allow you to see item internal names. Obviously getting the 3 pieces of Omegaforce gear gets you the OF visuals. but even those aren't really helping much. I've also been looking into Tailor options. ![]() Not really sure where to begin looking and I've been through a large majority of the console and am not finding anything. Or perhaps choose statistics for my own items. I would love to add my own NPC's to Earth Spacedock for example. This supports offline applications that allow a number of related edits before the user decides whether to keep them or not.I was curious if anyone had any ideas about how to edit Maps, NPCs, Or Items. Pass the Feature to the Can Delete Feature method.Ī transaction allows you to group together multiple edits to feature layers, tables, and attachments in the same geodatabase. Pass the Feature to the Can Update Feature method. How to check using Geodatabase Feature TableĬheck the Editable Attribute Fields property. These are the properties that can be read, and the API object to read them from: Check This configuration also affects offline data.Īn offline application can read the configuration settings from the Geodatabase Feature Table to tailor the user experience. The owner of a feature service can configure how data can be edited. You can also add, update, and delete multiple features at once. Online data: edits are stored in-memory and you must apply the edits to the feature service.See Synchronizing edits for more information. Offline data: edits are stored on device storage and you must synchronize the edits with the feature service.When editing offline data downloaded from a feature service, the workflow is very similar to editing online data in the feature service over a network connection: Learn more about editor permissions in Manage hosted feature layers. ![]() Ensure Allow others to edit is checked.Select View Details, then the Settings tab.Navigate to the layer in the layers page of the developer dashboard.If you created a hosted feature layer by referencing an existing layer owned by someone else, you must contact the owner of that layer.): Typically this means you created the layer (and service) using data management tools. To enable editing, modify the settings of a hosted feature layer that references the feature service (you must own the feature service
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